TIE Fighter
TIE Fighter
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CL 7 | |||||||
Huge starfighter | |||||||
Initiative |
+8 | ||||||
Senses |
Perception +6 | ||||||
Defense and Movement | |||||||
Defenses: | Reflex Defense 15 (Flat-Footed 11), Fortitude Defense 22 , +3 armor (???) | ||||||
Hit Points |
60 | ||||||
Damage Reduction |
10 | ||||||
Damage Threshold |
32 | ||||||
Speed: |
Fly 16 squares (max. velocity 1,200 km/h) (Starship Scale: Fly 5 squares) | ||||||
Ranged Attack | |||||||
Laser Cannon |
+4, 4d10x2 damage, Autofire | ||||||
Size and Statistics | |||||||
Fighting Space |
3x3 or 1 square (starship scale) | ||||||
Cover total (pilot) | |||||||
Base Attack |
+2 | ||||||
Grapple |
+24 | ||||||
Attack Options: | Autofire (laser cannons) | ||||||
Abilities: | Strength 34, Dexterity 18, Constitution -, Intelligence 14 | ||||||
Skills | Initiative +8, Mechanics +6, Perception +6, Pilot +8 | ||||||
Crew |
1 (skilled) | ||||||
Passengers |
None | ||||||
Cargo |
65 kg | ||||||
Consumables |
2 Days | ||||||
Carried Craft |
none | ||||||
Availability | Military | ||||||
Cost |
60,000 (25,000 used) | ||||||
Vehicle (Starship)
- Source: Core
- Era: Rebellion Era
Cheap and efficient, TIE fighters are not so much feared for their capabilities as their numbers. Mass-produced by Sienar Fleet Systems, TIE fighters cost only a fraction of what a comparable fighter costs. Keeping the price down means that TIE fighters have no shields, hyperdrives, or life support-not even cockpit gravity. They can't even land without special supports. The Imperial Navy believes that this teaches pilots to rely on higher authorities. In reality, it just teaches them to hope that they live long enough to be promoted to a more advanced TIE variant.